Teach Sites game craft and visual repair from game-builder
Adds game-builder guidance to the existing Sites skill: a fixed visual target, functional and visual milestones, staged art refinement, an asset ledger, independent critique, concrete repair criteria and diagnosis when repeated repairs stall.
Adapted from ericzakariasson/skills at 090915f84d75a38c4d42fc3e5034e4fef94d8fbb with provenance. Preserves Recoup's opening sequence, supported tools, output schemas and publishing controls; does not force 3D or a separate agent framework onto every site. Guidance lives in build-and-review.md so the API's existing bundler carries it into builder and review calls.
Validation: all five skill validation gates pass. Runtime deployment and generated-output quality remain unverified.
Summary by cubic
Adds a game-craft workflow and evidence-based visual repair guidance to the Sites skill, adapted from the MIT-licensed ericzakariasson/skills game-builder.
- New
## Game craftsection inbuild-and-review.mdcovers locking a visual bar, separating functional and visual milestones, staged art refinement, an asset ledger, independent critique, concrete repair criteria, and diagnosis when repairs stall. - Adds
references/game-builder-source.mddocumenting upstream provenance and the adaptation boundary; the guidance is carried into builder and review calls through the existingbuildAndReviewbundle. - Updates
SKILL.mdto point playable experiences at the new workflow. Preserves Recoup's output schemas, opening-sequence checks, publishing controls, and does not require 3D, Blender, or a separate agent framework. - All five skill validation gates pass; runtime deployment and generated-output quality remain unverified.